v3


I finally dipped back into this project to add the thing I wanted the most: Different Maze generation algorithms!
I added "Origin Shift", as seen here:  [youtube] Thought about adding Prim's as well, but it seems the output is very similar to origin shift. If anyone is interested, I'm running origin Shift for 20*Area iterations, twice as many as he suggests in the video. I found I still occasionally got remnants of the comb protomaze. I'm actually running it from each corner for 5*Area iterations, because when I saw those remnants, they were always on the side opposite the walker's starting corner, so that seemed like a necessary step.

While I was there I made some improvements to the code, and made a Linux build as well!

cheers.

Files

Coffee Break Mazes v3.zip 1,019 kB
35 days ago
Coffee Break Mazes v3 Ubuntu.zip 70 kB
35 days ago

Get Coffee Break Mazes

Buy Now$1.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.